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The “dungeon munchies clifford” is a game that was developed by the company “Clifford Games”. It allows users to explore dungeons in search of treasure and items.
In the second part of December 2021, Nintendo released a really uninspiring Nintendo Direct focusing just at forthcoming Switch indie titles. Dungeon Munchies, a game that attracted my interest not because of its looks (which are, admittedly, uninspiring), but because of a fascinating mechanism shown in its video, was one of the titles unveiled in said program. Cooking body pieces from fallen foes, eating them, and gaining their powers are all part of the process. Basically, it’s a more gruesome (and funny) version of Monster Hunter’s primary gameplay loop. I wanted to give it a go to see whether the idea was correct. It was not the case.
It wasn’t the greatest idea to use the left analog stick for both aiming and maneuvering.
This isn’t a really engaging game, but I feel compelled to mention two good aspects before going into detail about how uninteresting it is. Playing with the aforementioned “ingestion” method is a lot of fun. For example, I adored acquiring mosquito wings after boiling and eating their bodies. While you only have a limited number of power-up “slots” to play with throughout a run, the number of alternatives available to you is vast, enabling you to customize your build to your liking. Even though the bulk of power-ups are passive boosts and stat improvements, the great majority of them physically modify your character’s appearance, thus this system is nonetheless entertaining.
I should also mention that Dungeon Munchies is a hilarious game. It’s well-written, with several clever riffs on corporate culture and gaming tropes. The characters are likable and memorable in certain ways. Dungeon Munchies lacks voice acting and had a mediocre music, however the amusing bits of speech more than compensated for this flaw. Regrettably, this is where my praise for the game ends. If the rest of your work is ordinary at best, and boring as hell at worst, good ideas will only get you so far.
I have to give credit where credit is due, even if it is severely defective. Dungeon Munchies’ sense of humor was hilarious.
Sure, fiddling with body parts from fallen adversaries is entertaining, but the issue is what you do with your creation after it’s fully powered up. You’re thrust into an unappealing 2D platforming environment, where you’re expected to go about and murder everything in sight for the purpose of killing everything. The level design is quite unimpressive, consisting largely of simple platforming puzzles and block-like constructions with the odd backdrop change to break up the monotony.
I’m not sure why, but the idea that you roast your opponents’ bodies on an awful pan with an evil visage always makes me laugh.
When using your ranged side weapons, the battle consists entirely of button mashing paired with a strange targeting mechanism. The targeting reticule is connected to the left analog stick, which is also used to navigate around. As a consequence, you never feel fully in control of your character’s powers; aiming and firing rapidly become a nuisance, prompting you to abandon the use of a secondary weapon in favor of even more rash battle techniques. Repeat the process of running, killing opponents, and dodging as necessary. Dungeon Munchies’ degree of difficulty is mediocre at best, and all adversaries can be vanquished with the most basic of tactics. Everyone is as senile as the zombie you’re in charge of.
Animations of characters? They aren’t available here.
Dungeon Munchies offers one incredibly brilliant premise, but it’s not enough to make up for the rest of the game’s gameplay and aesthetic. When you learn the remainder of the game is simply an ugly platformer with fairly simple gameplay, the novelty of cooking portions of your slain adversaries and gaining their skills wears off soon. Dungeon Munchies just doesn’t have what it takes to stand out on a system flooded with pixel art platformers and roguelites.
Dungeon Munchies seems to be rather boring. Only when character photos show onscreen does it manage to shine a little.
The power-up mechanism in this game is fantastic. Unfortunately, it’s simply one brilliant concept tethered to a pretty rudimentary side-scrolling action platforming control system that doesn’t last long.
This whole soundtrack may include one or two decent tracks. The remainder of it is completely forgettable, and the sound effects are similarly disappointing.
Dungeon Munchies has a few great concepts, but they don’t quite make up for the game’s dull and boring gameplay.
Final Score: 6.0
Dungeon Munchies is out now on PC and Nintendo Switch.
On Switch, the game was reviewed.
The publisher sent me a copy of Dungeon Munchies.
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The “dungeon munchies steamdb” is a game that has been released on Steam. Reviews for the game are mixed, but it’s worth checking out.
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