Nora’s Mix Volume 1: Update 31.2.0
Nora is a game where you can create your own levels and share them with friends. We are excited to release the next generation of our game, Nora’s Mix Volume 1: Update 31.2.0 on March 5th 2018! Check out what we have been up to in this blog post for all the latest news about what’s new in the world of Nora’s Mix!
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Nora’s Mix Volume 1: 31.2.0 Update
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NORA’S MIX VOL. 1 NIGHTWAVE
***NOTE: The official start time for Nightwave: Nora’s Mix Vol. 1 will be later today, so that we can coordinate the start time across all platforms! *
We’ve arrived in the Nora’s Mix age. Nora, as her name suggests, has brought with her a combination of old and NEW REWARDS AVAILABLE. Both novice and veteran Tenno may earn the new Nora’s Mix Vol. 1 Cred in style with a fresh variety of Acts.
There are a total of 22 new Daily, Weekly, and Elite Weekly Acts in this edition of Nora’s Mix, giving you new options to earn Cred! Complete them to unlock never-before-seen Customizations including the Glacia Syandana, Liset Domestik Drone, and more.
NEW ACTS
Acts of the Day:
Liquidation For Credits, you may sell any item in your inventory.
Pierce two or more foes with a single Bow shot and kill them both.
Death from the Sky Ground slams will kill 10 opponents.
Swatter Use your Melee Weapon to kill three Drones or Ospreys.
Finishing the Tank Defend an Excavator successfully without letting it run out of power.
The Individual Touch In your Orbiter, place one ornament.
Augmentation On your Warframe, install an Augment Mod.
A Strong Shake Use the Handshake Emote to shake a fellow Tenno’s hand.
The Architect’s Touch Take one item from your Foundry and claim it.
Medic Resurrect a Tenno or Companion.
Maintain your dominance. While hovering, use a Necramech to kill 20 opponents.
Acts of the Week:
Collect 15 Vome or Fass Residue in the Cambion Drift at all times of the day and night.
Gain 5,000 Standing with any Syndicate faction via Loyalty.
On Jupiter, plunder one of Alad V’s hidden labs.
Completing an assignment with just a pistol and a glaive is known as the “Old Ways.”
Kill 20 foes in 5 seconds with Bloodthirsty.
Elite Acts of the Week:
Open one of each era/tier of Relics as an antiquarian (Lith, Meso, Neo, Axi).
The Cost of Liberty Using a Granum Crown, free one Captured Solaris.
Ten Riven Slivers are converted into a Riven Mod by the Many Made Whole.
Destroy three guardians of the Necramech Isolation Vault.
- For defeating a Necramech Vault Guardian, every member of the squad will get progress towards this Act.
Machine’s Ascension Using a Necramech, kill 300 foes without being destroyed.
NEW REWARDS AVAILABLE
Stavika Skin with Dual Swords The House of Stavika is claimed to have commissioned one of the earliest twin swords built specifically for Tenno usage.
Glyph of Ivara in Action With this Glyph for your profile, you may flaunt your stealthy style!
Syandana Glacia In this ice theme syandana, jagged, crystalline spikes cap a cloud of cold mist.
Tigris ‘Combat Reload’ Augment Mod Increase reload speed by +120 percent for 3 seconds after a headshot kill or if 5+ pellets strike the head (at max).
If no foes are within 10 meters, the ‘Range Advantage’ Augment Mod for Akjagara increases damage by 300 percent (at max).
Drone Liset Domestik A cleaning drone developed by Tenno in the beautiful manner of the Liset.
Plus, a hand-picked selection of past Nightwave artists’ incentives!
- Emote of a wolf howling
- Nora Stencil is a character in the film Nora Stencil
- Ephemera of Naberus
- Scrawl Wolf K-Drive
- Zebra Skin Paracyst
- Tea Set Orokin
- Bundle of Chitoid Sentinels
And there are the tried-and-true rewards:
- Grace of the Arcane
- Slots for Weapons and Warframes
- Kuva
- Bundles of Forma
- Catalysts from Orokin
- Riven Melee Mod
- Weapon Adapter for Exilus
- Adapter for Exilus Warframe
- Forma Umbra
Once online, Caliban’s Cranion Helmet Blueprint will also appear in the first rotation of Cred Offerings.
Duplicate protection will be kept for prizes that you’ve previously unlocked for patrons of Nora’s earlier Acts. Tenno will be compensated with Nora’s Mix Vol. 1 Creds instead of the previously unlocked prize, as with Nora’s Choice!
Dev Workshop’s original post may be seen here.
here!
General Nightwave Changes & Fixes:
- The name of the ‘Sharing is Caring’ Act has been changed to better reflect the situation. It’s time to ‘Go Viral.’
- More corrections for particular Acts in the Plains of Eidolon and Orb Vallis that were not tracking correctly in their post-New War state.
- Fixes for overlapping Act progress pop-ups in the user interface.
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CHANGES IN GARUDA’S ABILITY
For more pleasurable butchery, the crimson maiden of death has been simplified! The following improvements have been made to the queen of gore in order to improve her mobility and deadliness:
Killing foes passively (including helps) now boosts damage by 5% up to 100% and drains by 1% every two seconds. Kills the drain and causes it to stall for 5 seconds. A new UI symbol appears in the bottom-right corner of your screen to signify this.
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Mirror of Dread
- Mirror of Dread’s projectile will now auto-throw when Energy drains completely from charging.
- Added new Mirror of Dread’s projectile directional animations while charging mid-air before releasing.
- Mirror of Dread’s projectile can now be charged while sprinting.
- To complement the full sprint blood casting fantasy, new floating animations have been included!
- Garuda is now immune to all attacks while heading to the target.
- While throwing, the projectile’s damage scaling has been doubled.
- Adjusted the projectile damage values on the mirror to be lower on the screen so they don’t go offscreen as much.
- Increased the turn speed of Mirror of Dread when not aiming. Mirror of Dread turn speed is also now instant while aiming.
Altar of Blood
- Garuda is now immune to all attacks while heading to the target.
Bloodletting
- When cast, Bloodletting now clears Status procs.
- Energy gain was boosted somewhat from 35% to 40% of Garuda’s total energy pool.
Looking for Talons
- At maximum, basic damage has been increased from 150 to 300.
- Looking for Talons can now be charged without holding the cast binding for the entire duration. Either tap for a hands free charging that will auto release, or hold for manual charging.
- Maximum charging time has been lowered somewhat.
- Added new Looking for Talons directional animations while being charged mid-air before releasing.
- Looking for Talons can now be charged while sprinting.
- To accommodate the ultimate blade summoning ability, new floating animations have been included.
- Garuda is now invulnerable while casting Looking for Talons until it is fully charged.
Fixes for Garuda:
- Fixed Garuda’s Talons not retaining Skin details/textures outside of the Orbiter. As reported here: https://forums.warframe.com/topic/1240713-garuda-talon-skins-not-showing/#comment-11971610
- In the preview of Garuda in the Arsenal, her Talons were not keeping skin details/textures.
- The previewing of Garuda skins in the Arsenal no longer updates her Talons until the skin is equipped.
- Many abilities and idle animations for Garuda’s left hand Talon were not utilizing the appropriate animations. As described in this article: https://forums.warframe.com/topic/1286041-suspected-script-error-with-garudas-talons-animation/#comment-12330935
- When Garuda kills an adversary with Dread Ward equipped, the ‘unkillable’ VFX on her is no longer absent for Clients.
- Dread Ward now uses default VFX colors for Clients rather than bespoke colors.
- Fixed script error with Garuda’s Mirror of Dread.
AUGMENT BUFFS IN WARFRAME We set out to buff a selection of Augments that were underutilized according to our data, as we discussed in our previous Devstream. Our objective is to bring these Augments up to date so that they can compete with our more popular Augments. The boosts listed below are just enhancements to what is already present in the game. This isn’t the last batch, so stay tuned for more Augment updates in the future!
Before: Conceals allies within 15m for 8s with Ash: Smoke Shadow. While the player is under stealth, a +150 percent Critical Hit Chance bonus has been added.
Titanic Rumbler: Atlas Create a single rumbler with 300 percent health and 300 percent damage before continuing. Rumbler now has 300 percent more health and 400 percent more damage, as well as 300 percent greater melee range to strike numerous adversaries.
Endless Lullaby by Baruuk Previously, using a finisher on a sleeping adversary would retrigger Lull for the remainder of the period. Lull’s refill duration now activates when a sleeping adversary is immediately killed, in addition to finishers (does not trigger on assists). Can only be triggered once per three seconds now.
Excalibur: The Fierce Javelin Previously, each enemy strike increased Excalibur’s Melee Damage by 10% for 16 seconds. Melee damage has now been boosted to 15% at maximum Rank.
Surging Dash: Excalibur Previously, each opponent struck during Slash Dash adds 4 to your melee counter. Surging Dash now grants a doubled Melee Combo.
Gara: Putting Splinters Back Together Before: Splinter Storm restores 3 health per second for each victim it affects. New: The heal rate per target impacted has been raised to 15 health per second.
Garuda: Dread Ward Before: Become unkillable for 5 seconds when Mirror of Dread kills a target by ripping its life force. New: The invulnerability duration has been increased to 8 seconds. Dread Ward also has new visual feedback when casted.
Thurible’s Warding: Harrow Prior to channeling Thurible, allies in range took 40% less damage and received 0.5 extra energy charge everytime they were harmed. New: Allies now suffer 50% less damage and get 1 Energy when they are hit.
Tribunal in Harrow When fighting chained foes, other players will get 50% of the benefits of Penance and Thurible. Allies now proc 100% of the effects, which is a new feature.
Guided Effigy: Chroma Before: Cast and hold Effigy to have it move to your target. Deals 2000 damage per second to opponents in its path and stuns adjacent enemies with a roar when it arrives. New: Deals twice as much damage and restores 5 Energy to each opponent in its path. Effigy’s reactivity while turning/moving has also been increased.
Corroding Barrage: Hydroid Before: Each projectile has a one-in-a-million chance of causing a Corrosive status effect. Tempest Barrage’s Ability Strength has been increased to 100%.
Undertow Hydroid is a curative hydroid. Before: Allies could stand in the pool for 1.5 seconds to recoup 30% health, which increased the energy drain on Hydroid each ally. New: The energy drain to heal allies has been eliminated, and the description of the Augment has been revised to say that Hydroid will restore 10% health (this was always an effect, it was just not indicated in the description).
Tidal Impunity: Hydroid Before: Clears Status Effects and provides yourself and allies who come into touch with Tidal Surge 12 seconds of Status Immunity. New: Tidal Surge’s energy cost was reduced from 25 to 15.
Before: Killing a blinded adversary with a finisher has a 75% chance of summoning a Sand Shadow in Inaros: Desiccation’s Curse. New: When you kill a blinded adversary, you now have a 100% chance of summoning a Sand Shadow. Sand Shadows’ damage has been doubled.
Elemental Sandstorm, Inaros Before: Based on the damage types and modifiers on the attached melee weapon, Sandstorm has a 50% chance of inflicting Status Effects. Sandstorm now has a one-hundred percent chance of causing Status Effects. In addition, Sandstorm’s range has been increased by 50%.
Rift Haven: Limbo Prior to being exiled to the rift, allies will get 25% of their Maximum Health restored. New: Every second, allies exiled to the rift will have 25% of their maximum health restored.
ADDITIONS TO THE DOJO
Greetings, Dojo tinkerers! For you to let your imagination run wild, we’ve introduced two new rooms and new Dojo Decorations inspired by the Grineer Kuva Fortress and Orokin Tower tilesets.
Additions:
Changes:
- The radial knockback intensity of Chroma’s Effigy has been reduced. It will still launch foes into the sky, but not to the moon.
- Explosive Barrels now knock opponents down: if they are within 0-2 meters of the explosion, they will be knocked down, at 2-6 meters, they will suffer a strong stagger, and at 6-10 meters, they will suffer a mild stagger and absorb 800 damage. These values are 0-3m, 3-8m, and 8-12m with 1200 damage for the Large Corpus Exploding Barrels. They will ragdoll instead of dying from the explosion.
- When Blast damage was reworked in Update 27.2 , enemies stopped getting knocked over by Explosive Barrels.
- In the Plains of Eidolon, increased Drone health and reduced the amount of reinforcements in level 10-30 Bounties.
Changes in the Hydroid Tidal Surge:
- The Tidal Surge of Hydroid may now be terminated early by leaping (much like Lavos’ Vial Rush).
- While in Tidal Surge, the cost of a second Tidal Surge cast was reduced by 50%.
- While in Tidal Surge form, recasting the ability to shift directions will now be smooth (Hydroid will no longer pop his head out in between casts).
- Spamming has been eliminated. The Tidal Surge of Hydroid causes the wave FX to cling on Hydroid indefinitely.
Optimizations:
- Light rendering has been micro-optimized.
- DirectX 12 rendering has been micro-optimized.
- Rendering on all systems has received systematic micro-optimizations.
- DirectX 12 is now more resistant to material that might cause the driver to crash.
- When utilizing DirectX 12 on a PC, several improvements were made to level loading and texture streaming.
- When loading into huge levels on a fast PC with an NVME SSD, we witnessed an improvement of over 10%.
- When utilizing DirectX 12, a lot of crashes were fixed.
- When utilizing the Enhanced graphics engine with DirectX 12, a problem might occur when loading the game or specific stages.
Fixes:
- The natural damage boost of Kuva/Tenet projectile weapons was not applied to the Galvanized Aptitude bonus damage.
- Fixed the issue when Requiem Ultimatums dropped by converted or defeated Adversaries were not being added to your inventory. https://forums.warframe.com/topic/1294251-requiem-ultimatum-not-being-added-to-inventory/
- There were no signs for the Requiem Ultimatum drops in the in-mission UI or on the end-of-mission screen, which was also rectified.
- We’re looking at ways to reward those missing Requiem Ultimatums by adding them to inventories — we’ll give more details when we come closer to a solution, whether it’s in the form of a script or not.
- Nira’s Mod Set bonus now applies to all melee damage rather than simply Slam Attacks.
- A uncommon crash that might happen while loading between levels has been fixed.
- Fixes for Orb Vallis Bounties that result in the Case Retrieval, Coildrive Ambush, Credit Collection, Spy, or Exterminate phases failing automatically.
- Some cave ponds in the Cambion Drift were not spawning fish, therefore they were fixed.
- If you don’t have a Paracesis, you’ll get a crash in The New War task.
- In Exterminate missions, Revenant’s Thralls no longer break spawns. According to this article:https://forums.warframe.com/topic/1215760-revenant-enemies-occasionally-cease-to-spawn-in-exterminate/?do=embed
- On recast, ranged foes disarmed by Loki now also lose their Melee weapons.
- The New War Decorations could not be placed in a Dojo room was fixed.
- Corrected an inaccurate Operator Idle Stance animations in Cetus in The New War quest following a particular quest stage.
- Inaros’ Elemental Sandstorm Augment mod no longer uses Kuva/Tenet weapons’ additional damage type.
- This was also addressed for Melee abilities that didn’t inherit from Kuva/Tenet Melee weapons, such as Atlas’ Landslide.
- In The New War, incidents where the Lotus was replaced by a spoiler character in her typical inbox messages while performing the mission were fixed.
- More improvements to filepaths appearing in TennoCon item names.
- Fixed an issue where Excalibur Umbra’s health boost was lost after he used Transference. Excalibur Umbra loses health after using transfer investigating, as described here: https://forums.warframe.com/topic/1299812-excalibur-umbra-loses-health-after-using-transference-investigating/
- Fixed an issue where consumables might be duplicated after getting them in an open terrain quest.
- If a player quits the team after all other votes have been cast, the Railjack mission countdown will not progress.
- After utilizing an Emote (like the Shawzin) on a keybind, it was no longer possible to remain in an infinite Inaros Sandstorm.
- More text case errors were fixed throughout the game.
- Destroyed was fixed The dojo rooms aren’t completely ruined (they would not show in-game, but a new room could not be placed at their location).
- Fixed Domestik Drones that were idling in the Orbiter’s front end.
- Using the Telema Helmet symbol in the Arsenal, Protea’s default helmet was fixed.
- More uneven capitalization was fixed across the game, particularly in the following areas:
- The Arsenal’s ‘Favorites’ color section.
- Overlay loadouts for squads.
- Window to the World’s States
- When you leave a Clan, a pop-up notice appears.
- Fixes for Kela De Thaym not taking damage from clients on occasion.
- In the ‘Rush’ menu, the Dojo decorating icons were twisted and stretched.
- After damaging control panels in Pago, Kuva Fortress Spy task, Vault C became difficult to accomplish. According to this thread: https://forums.warframe.com/topic/1300573-alternate-route-in-pago-no-longer-working/
- The clipping of the Grendel Helmet through the Grendel Nian skin has been fixed.
- Fixed several clipping problems with Grendel Nian’s tummy lip’s top corner.
- In the Grineer Sealab tileset, Archwing was lost in a particular underwater location.
- The Lotus transmission audio was repeating and changing due to spamming the Gear Wheel.
- Issues with converting German ß to upper or lower case have been resolved:
- All ß to SS conversions will now be in the upper case.
- Issues with the ‘Don’t Be Afraid’ Poster diorama have been resolved.
- Chroma’s Effigy script problem has been fixed.
- Zephyr’s Airburst script problem was fixed.
- Fixed a script bug with ground slam kills in Melee.
- Fixed an issue where Atlas Rumblers’ punch damage was calculated incorrectly, ignoring your Power Strength bonus (and the Titanic Rumbler bonus if you had it equipped)
- Atlas’ Rumblers script problem has been fixed.
This activity was carried out automatically; if you find any errors, please report them to /u/desmaraisp, who will correct them. My github account may be found here.
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