Factorio Update 1.1.53 Patch Notes
The latest patch and update for Factorio is out! This release includes a lot of new content like the map editor, modding support, multiplayer chat channels, and more. Check out this game changer in our full release notes below.
The latest update for Factorio has been released, bringing with it a number of changes to improve the game’s performance. Alongside optimizations and bug fixes, there are now ‘smart furnaces,’ an item that will automatically take up less space in your inventory and reduce waiting time when crafting items.
The “factorio update 1.1 19” is the latest update for Factorio. The patch notes are available on the official website.
Factorio version 1.1.53 is now ready for download, and gamers may get started right now. With this new release, developer Wube Software delivers some small modifications and bug fixes.
Factorio gamers have been facing a number of in-game glitches since the last update was released. Some of these flaws in the game will be addressed in today’s patch version 1.1.53.
In addition to bug patches, the latest Factorio version contains various tweaks to the scripting and modding features, as well as performance and stability improvements beneath the hood. Find out more about this latest patch in the sections below.
Patch Notes for Factorio Update 1.1.53
Changes
- Undo queues are now exchanged when using /swap-players.
- Improve asking whether an entity is registered for deconstruction performance from O(N) to O(1) (1).
- The default music volume has been adjusted.
Bug Fixes
- Fixed it so that if biters were injured by a forest fire, they would follow the person who caused it no matter how far away they were.
- Replaced a tile between a colliding hidden tile and an entity that didn’t give an item (with check collision with entities set to true).
- When the specified player was never in the game, LuaGameScript::ban player will wrongly use reason as a player name.
- The saving progress indicator and other popups were hidden beneath the translucent pause overlay, which was fixed.
- Fixed an issue where temporary-state trains were not correctly destroyed, allowing a scenario to be generated.
- When using –map-settings when loading a multiplayer map, a crash was fixed.
- When manually mining a resource that requires a mining fluid, the sound of mining was sometimes produced.
- When fixed script rendered arcs were visible, they may be deemed invisible.
- Fixed an issue where LuaEntity::belt neighbours returned LuaEntity based on EntityGhost’s inner entity rather than the EntityGhost itself.
- With check collision with entities enabled, fish prevented tiles from being built.
- Trains were not accounting for the train stop snap distance when they were already at the train stop with the rear of a train. This was fixed.
- The volume of the entrance music has been adjusted wrongly.
- When provided an empty saves folder, –start-server-load-latest didn’t operate properly.
- In generator equipment with a burner energy source, a missing efficiency tooltip was added, as well as an inaccurate fuel consumption tooltip value.
- Ghost electric poles that are fixed and link to ghost electric poles of other forces. This adjustment does not affect neutral forces.
- Biters would occasionally opt to flee rather than choose another prey, which was fixed.
- When a train is in a loop near to a segment end and is asked to move to a rail target in the midst of a loop, the pathfinder for fixed trains crashes.
- Fixed multi-level technologies in the technology GUI displaying the same saved progress.
- Even if there are no recipes displayed in a particular context, a recipe notification indicator on item group will now appear.
- When there were too many icon variants defined, the program crashed.
- When altering the station name using rich text tags, the cursor might crash.
- LuaBurner::inventory didn’t function for certain burner-energy-source entities, therefore it was fixed.
- Fixed a problem caused by reversing an entity deconstruction that had previously been cancelled by another player.
Modding
- EntityPrototype::protected from tile building was added, with the default value of true. If false, entities will not hinder tile mining or construction (when TilePrototype::check collision with entities is enabled).
- LandMinePrototype::trigger collision mask has been added.
- EntityWithOwnerPrototype has been added.
- Allow run time change of is military target has been added to EntityWithOwnerPrototype::is military target.
- SimpleEntityWithForce now has a SimpleEntityWithOwner descendant.
- Military target is no longer utilized in SpiderEnginePrototype::military target. If anything is given, the associated SpiderVehiclePrototype will instead become a military target.
Scripting
- LuaEntityPrototype::trigger collision mask read has been added.
- LuaEntity::is military target read has been added. LuaEntity::is entity with force has been deprecated.
- LuaEntityPrototype::is entity with owner, is military target, and allow run time change of is military target have all been added to the read list.
- LuaEntity::get spider legs has been added ().
- LuaEntity::neighbors read for cliffs has been added.
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