Dark Souls Remastered is a game with overwhelming amounts of depth, but also one that can be daunting. In this guide, we’ll cover all the basics for playing Dark Souls and give you strategies for beating each boss in the game. We’ll even tell you who killed ash
The “dark souls wanderer build” is a great build for players who want to play the game without dying. The build includes high defense and stamina.
In Dark Souls Remastered, players may choose from 10 different beginning classes. It also happens to be one of the greatest starting courses for newcomers to the game.
The additional Dexterity mixed with beginning with a Scimitar, a more friendlier and simpler to use weapon than those of other Dex classes like the Thief’s Bandit Knife, is a big draw for most players.
That’s a compelling argument to choose the Wanderer class, but you’d be losing out on one of its most powerful features: the additional Intelligence and Attunement.
The Wanderer has greater Attunement, Intelligence, and Dexterity out of the gate, making it an excellent choice for builds that mix Sorcery and Dexterity weaponry.
The Wanderer class’s adaptability is what makes it so useful for newcomers. It allows you to experiment with a number of various builds without committing to a particular playstyle.
Wanderer Combat that works
Effective Wanderer combat will vary drastically depending on who you’re fighting and where you’re at in the game.
The Wanderer’s greatest strength is the sheer number of alternatives it offers. Some players may want to specialize on Dexterity-scaling weaponry, while others would prefer to go all-in on Sorcery.
As a consequence, it’s difficult to prescribe a fighting style that suits everyone. We can, however, provide you with some early-game combat advice as well as guidance on how to play a Dexterity Wanderer, a Sorcery Wanderer, or a combination build.
Wanderer Combat in the Early Game
You won’t have a lot of spells to choose from in the early game. As a result, you’ll want to use your Scimitar and Leather Shield as frequently as possible. This means treating battle in the same manner as many other Strength or Dexterity-based characters.
One thing to bear in mind is that the Wanderer is rather weak in the early stages of the game. In reality, this is the class’s major flaw, and one that inexperienced players will find difficult to overcome. Vitality is sacrificed in exchange for increased Intelligence, Dexterity, and Attunement. When you add in the light Wanderer beginning armor, you won’t be able to tank as much as some of the heavier classes.
This implies you’ll need to be extra careful in the early stages of the game. Don’t overcommit to battles; instead, take your time to familiarize yourself with adversary attack patterns and your own weapon.
Although it comes at the expense of a few more early-game fatalities, being able to take less damage than normal can teach inexperienced players some useful abilities in survival and dynamic battle.
Wanderer Combat in the Middle/Late Game
Once you’ve gotten through the early game Wanderer challenges, you’ll have a lot more freedom in terms of how you handle battle.
Wanderer, like all other classes in Dark Souls Remastered, does not force you to play in a certain way. Its only purpose is to decide your beginning equipment and stat distribution. It’s only important when min/maxing. There’s nothing preventing you from selecting Wanderer and then selecting a Strenght build. You shouldn’t do that, but it’s possible.
In other words, how you wish to play the game will completely decide your mid-to-late game fight. You have the option of preserving your distance and hitting at range if you’ve chosen to learn about your Spell-usage.
If you’ve gone all-in on Dexterity, you’ll want Dex-scaling weapons that can dish out huge damage numbers. Because you have spells to fall back on if things get problematic, you can afford to be a bit looser and riskier with your melee fighting if you’re a hybrid.
You’ll be alright as long as you’re actively modifying your approach to fighting to fit your build. Maybe not perfectly fine, but you’ll get there sooner or later.
Steps to Take
Because of how adaptable the Wanderer class is, there aren’t many “Essential Steps” for it. You’re not obligated to use any certain goods, Sorceries, or weaponry. Having said that, there are a few simple suggestions that I can make:
- If you’re a new player, the Tiny Being’s Ring is a good place to start. This will provide you with some more health to compensate for your early-game frailty.
- Consider increasing your Faith to 12 and obtaining the Heal Miracle as a result. This, like the Tiny Being’s Ring, will increase your survival.
- Decide whether you want to concentrate on Dexterity or Pyromancy for battle, and then get the necessary Spells/Weapons.
- Start tweaking your stat distribution for your preferred playstyle.
Those are the fundamental steps you’ll need to take (or should take) throughout your Wanderer adventure. However, they are not required nor comprehensive.
An experienced player, for example, would choose the Master Key over the Tiny Being’s Ring as their first gift. They may also be min/maxing, in which case they will forego putting four points into Faith and therefore lose out on Heal.
You may even elect to give your Wanderer a premium build by placing points into both Strength and Dexterity. You have a lot of alternatives, so don’t feel obligated to follow any certain “must do” stages.
Build a Sorcerer Wanderer
- DEX – 40, DEX – 40, DEX – 40, DE With this build, we’re not dependent on Dexterity scaling. Instead, we boost Dex to 40 to improve casting speed. You can cast more spells and cause greater damage if you cast them quicker.
- INT – 44 INT – 44 INT – 44 INT – It may seem strange to devote 44 points to Intelligence, but there’s a good reason for it. At 44 Int, the Spear of the Crystal Soul Sorcery opens, and it’ll be one of our late-game go-to spells for this build.
- 19. ATN – For five slots, we’re just using an Attunement of 19. If you absolutely want more, you may put more money into ATN, but keep in mind that the rewards will decline with time.
- 16. STR – We’re raising our Strength level to 16 in order to utilize the The Great Sword of the Moonlight.
We’ve just highlighted the most important numbers for this Sorcerer build, as you can see. A Wanderer Sorcerer build, unlike a straight Dex build, takes a significant amount of effort to make it function.
Because you’ll have less space to invest points into Vitality and Endurance, we suggest splitting them in a roughly 1.5/1 ratio. You may alter it around depending on how you play, but be mindful that if you pull more points from Vitality, you’ll start to approach glass cannon territory.
- The Great Sword of the Moonlight.
- Logan’s Catalyst is a character in the Logan’s Catalyst series.
This build’s primary weapon is the Moonlight Great Sword. It scales with Intelligence and requires little stamina, making it a powerful damage dealer in both PvP and PvE.
If you don’t like the Moonlight, a Balder Side Sword paired with Weapon of Crystal Magic is a good alternative. This still gives you decent range and damage, but it requires a little more micromanagement to keep up with.
Logan’s Catalyst takes some effort to get, but it’s well worth it. While it doesn’t produce as much damage as some other catalysts, it will provide you with a lot more spell uses. In PvE, this is much more essential than optimizing the amount of damage each spell does.
- Crystal Soul Spear
- Crystal Soulmass Homing
- Crystal Magic Weapon
You have 5 spell slots available, so you may add two more Sorceries of your choosing. In fact, if you intend on wielding the Moonlight Great Sword, you may skip Crystal Magic Weapon entirely, leaving just Crystal Soul Spear and Homing Crystal Soulmass.
When you come in range to start fighting with your sword, Soul Spear will be your go-to ranged attack for doing tremendous damage, which Crystal Soulmass will aid add to your DPS. To melt foes, all you need are these two.
If you really want to go all-in on the glass-cannon approach, raise your Intelligence to 50 and utilize White Dragon Breath with Soulmass and Soul Spear, but that’s bordering on overkill.
Wanderer’s Dexterity Build
Our first Dark Souls Remastered Wanderer build will be almost exclusively based on Dexterity. We’ll use the class’s naturally high Intelligence to get our hands on Soul Arrow, but that’ll be the extent of our Sorceries work with this construct.
Given Wanderer’s inherent adaptability, feel free to tweak whatever you don’t like about our design. You have the option of using various weapons or spells. This is just a skeleton of what a decent Dexterity Wanderer build should look like. It’s up to you to give it some flesh and modify it to your preferences and playstyle.
- VIT – 30. VIT – 30. VIT – 30. V There isn’t much purpose going past 30 in terms of vitality, however you can push it up to 50 if you really need the additional health. To compensate for the Wanderer’s inherently reduced health pool, new players will need to boost their Vitality early on.
- FINAL – 40. Your stamina is determined by your endurance. This gives novice players greater leeway when it comes to battle tempo. Most DS Remastered builds need a lot of endurance since it allows you to launch more strikes.
- DEX – 40, DEX – 40, DEX – 40, DE The bread and butter of this build is getting our Dexterity up to the softcap of 40. This is where we’re going to do all of our harm.
- 14. STR – The sole reason we’re investing in Strength is to satisfy the stat requirements for our chosen weapon. If you don’t like our weapon, you may adjust the STR commitment to fit your own weapon preference.
- ATN – 16/INT – 18. With 18 Intelligence, we can use additional Sorceries to assist us transition to a hybrid playstyle. We get an additional Sorcery slot with 16 Attunement.
Although this Dexterity Wanderer build is basic, it is quite effective.
It’s completely adaptable to your requirements. Invest in Vitality up to the 50 softcap if you find yourself dying often. Pull Endurance down to 30 and put those points into Intelligence for higher spell damage if you don’t need the additional stamina.
The sole strict prerequisite for this build is that you have a Dexterity of 40 or above in order to scale your weapon of choice.
- Scythe with great power.
- Ivory Oolacile Catalyst
For this build, there isn’t much in the way of necessary equipment or armor. This, too, is dependent on your degree of adaptability.
The Great Scythe is one of the greatest Dexterity weapons in the game, if not the best. You may readily replace it with any other Dex-scaling weapon if you choose.
The Great Scythe may be found in The Catacombs if you decide to persist with it. This means you may get it early in your run, allowing you plenty of time to familiarize yourself with its moveset.
Your one-handed set is incredibly adaptable in terms of its moveset. It has a surprisingly long range and uses a lot less stamina than many other weapons of same caliber.
Just make sure you improve it to +15 through the normal way; otherwise, you’ll lose your Dex scaling and a lot of damage.
The Oolacile Ivory Catalyst is our go-to Catalyst for early-game casting. Even though this is a Dexterity build, we prefer to spend some time and stat points to get access to a few helpful Spells. We’ll be focusing on Soul Arrow in particular.
There are a lot of Sorceries that work well with this build, but each one has a different leveling commitment. We propose that you choose which one you wish to utilize ahead of time and arrange your stat point allocation accordingly.
Soul Arrow, on the other hand, is a rather affordable item to get, both in terms of how you obtain it and the amount of Intelligence required to utilize it.
Soul Arrow is a ranged sorcery, which means it provides us even more options in terms of how we fight. It has a high damage output and is ideal for softening up enemies before engaging them with your main weapon.
It also scales nicely throughout the game, with Great Soul Arrow and Great Heavy Soul Arrow becoming very important towards the finish.
Wanderer Spells at Their Finest
- Excellent Soul Arrow.
- Spear of the Crystal Soul.
Throughout this Wanderer class guide, we’ve suggested a number of various spells, but these two are by far the greatest in terms of damage and usability.
Soul Arrow is a wonderful technical choice to add some range to your arsenal for little to no cost in terms of stat points if you prefer Dexterity play over Intelligence.
Crystal Soul Spear, on the other hand, is a powerful ranged Sorcery for those who choose to play as a Sorcerer over a swordsman. It takes a lot more money to purchase, so you’ll have less points to spend into Vitality and Endurance, but the amount of damage it does more than makes up for it.
In the end, it’s a question of whether you’re willing to give up survival for power. When compared to Dexterity builds, Intelligence builds will always be as squishy as they were at the start of the game.
Best Weapons for Wanderers
- Scythe with great power.
- Moonlight Great Sword.
The gap between these two weapons comes down to the difference in Dexterity and Intelligence once again.
Both the Great Scythe and the Moonlight Great Sword scale with Dex and Int, thus your option should be rather clear depending on whatever build you choose.
There are other weapons available, such as the Balder Side Sword and Katana, so don’t feel obligated to use them if you don’t like how they feel in fight. Try out various weapons to find which one you like most.
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