Rehgar is a character in Heroes of the Storm, but he’s been changed due to changes made to his kit. This article explains what Rehgars new abilities are and how they work.
The “heroes of the storm” is a popular MOBA game. Blizzard has made changes to Rehgar, and players are not happy about it. Can someone help me?
To begin, I’d want to commend the development team for doing a rework in this day and age! It’s always nice to get a breath of fresh air. I’m a low-masters player (I don’t play often enough) who has been playing since the alpha days, on and off. I’ve been a part of this community from the beginning:). Let’s get started.
- In the previous patch (Storm League Patch 2.54.X.XXXXX), Rehgar’s winrate was 49.24 percent, which is a very healthy winrate.
- I’m not implying that he didn’t need to be reworked; his playstyle was lagging behind others.
- I’m merely claiming that his power level was balanced (excluding ‘pro’ play, when SL stats don’t signify anything).
Let’s take a look at some statistics and facts right now. First, let’s have a look at the buffs:
- In Storm League, his current winrate is 65.12 percent, which is absurdly high — similar to the patch when they overbuffed lightning shield to the point of insanity, when he also had a 65 percent winrate.
- So, despite his victory percentage of 49 percent or above, they:
- Increased his totem’s health by 50%
- Attack damage has increased.
- His Lightning Shield baseline now has his former level 4 talent for mana regeneration (although adjusted down), and the baseline mana has been lowered by 10.
- Gave him a baseline purge, which other heroes must spend their whole level 7 talent on, and which can also be utilized offensively.
- Instead of a level 1 skill that just increased the totem’s health, the rise in health is now standard, and all enemy heroes in range now have -40% attack speed, -20% Spell Power, and +50% range.
- “Level 7 – Colossal Totem – Moved to level 1 – No longer increases Earthbind Totem Range – But when you check in-game, it very certainly still extends the range by 50%,” according to the patch notes.
- Totem now delivers a decreased chain heal every TWO SECONDS starting at level 13, making it incredibly flexible.
- The Wolf build has also been buffed in every aspect, despite the fact that few people use it.
- The Lightning Shield construct has also been improved in every manner.
Let’s take a look at some of the nerfs:
- Attack speed is now 1.1 instead of 1.25.
- Rewind has been disabled.
- The end.
His winrates are also “not worrying,” according to the developer, who dubbed the adjustments made to him “quality-of-life by baselining some of his abilities that seemed essential.”
That’s good, but you’ll need to adjust down certain numbers while giving him a new identity with additional tools, since you’ve just made a “average” hero with a decent winrate much, much stronger by boosting 90% of his skills and making previous talents basic.
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