[D2] Daily Reset Thread [2022-01-18]

The topic of the day is: To be or not to be?

The “destiny 2 daily reset time” is a thread that has been created to share the start times of all daily reset events.

destiny2 8 - [D2] Daily Reset Thread [2022-01-18]

The article’s substance

Vanguard Modifiers of the Day

  • Solar Singe: Solar damage from all sources rises somewhat.
  • Solar Final Blows Provide Melee and Grenade Energy: Solar final blows grant melee and grenade energy. Subclasses of stasis get a lot of it, whereas other subclasses get a little.
  • When you are struck by a melee assault, you will be slowed.


  • K1 Logistics, Moon, dumps Arms in the legendary Lost Sector (PL 1320).
    • Champions: Overload Captain & Barrier Servitor, Shields: Arc & Solar
  • Tangled Shore, the Empty Tank, drops Legs in Master Lost Sector (PL 1350).
    • Champions: Overload Captain & Barrier Colossus/Servitor, Shields: Arc
  • Weapon: Heretic Altars of Sorrow (Rocket Launcher)

Guns, Mods & Mats

Available Mods & Armor Materials:

  • Finishers create Special ammunition for the whole fireteam when they are activated at Ada-1. One-third of your Super energy is required.
  • Striking Light @ Ada-1: Defeating opponents with melee damage and Swords while Charged with Light creates 1 Orb of Power for your teammates and consumes one stack of Charged with Light.
  • Banshee-44’s Major Spec: Deals increased damage to tough adversaries.
  • Banshee-44 Targeting Adjuster: This weapon improves target acquisition.
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Dusklight Shard & 5000 Glimmer)
  • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Glacial Starwort & 5000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
  • Enhancement Prism (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 100 Glacial Starwort & 50000 Glimmer)

Offerings from the Gunsmith

Name Type Column 1 Column 2 Column 3 Column 4
Slumbering Slab Bow for primary combat Flexible String / Elastic String Arrow Shaft in Carbon / Arrow Shaft in Compact firmly established Swashbuckler
Officer Revolver, Seventh Seraph Hand Cannon (primary) Polygonal Rifling / Full Bore Tactical Magazine / Consistent Rounds Detector of Threats Payload that is delivered on time
Bad Omens a powerful rocket launcher Smart Drift Control / Quick Launch Implosion Rounds / High-Velocity Rounds Holster with Automatic Loading Bombs in Clusters
Wishbringer Shotgun of Energy Smoothbore / Rifled Barrel Appended Magazine / Consistent Rounds Robber of the Grave Changing the Target
Blazon Eternal Scout Rifle for Energy MS5 (signal) / MS7 (transmission) Ricochet Rounds / Extended Mag Slideshot Kill Clip
Quickfang Sword of Power Edges that have been honed, jagged, or tempered Blade that never gets tired All for one Shader by default

Material Exchange for Spiders

  • Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
  • Enhancement Cores may be purchased (1 for 30 Legendary Shards)
  • Glimmer is available for purchase (10000 for 20 Etheric Spiral)
  • Datalattice may be purchased (5 for 1 Legendary Shards)
  • Etheric Spiral is available for purchase (5 for 5000 Glimmer)
  • Glacial Starwort for Sale (5 for 1 Legendary Shards)
  • Spinmetal Leaves are available for purchase (5 for 1 Legendary Shards)
  • glisten (10000 for 100 Phaseglass Needle)
  • glisten (10000 for 100 Alkane Dust)
  • glisten (10000 for 100 Simulation Seed)
  • glisten (10000 for 100 Seraphite)


House of Light, Splicer Servitor

Name Description Requirement Reward
Barrage of Splicers Machine Guns are used to take out targets. Override warriors and Guardians who have been vanquished are valued more. Machine Gun No. 15 XP+
Slam of the Splicer Melee abilities are used to defeat opponents. Override warriors and Guardians who have been vanquished are valued more. 20 Melee XP+
Sphereology of the Splicer Create Orbs of Power in Override. ten power orbs XP+
Hobgoblins should be renamed. Vex Hobgoblins must be defeated. Those in Override have a higher value. Vex Hobgoblins (Vex Hobgoblins) (Vex Hobgoblin XP+

Vanguard Commander Zavala

Name Description Requirement Reward
Destruction under Control With any Grenade Launcher, defeat foes in attacks. Launcher for ten grenades XP+
Ascending to the Top With any Rocket Launcher, defeat foes in strikes. Rocket Launcher (10) XP+
Fire is the best way to kill it. In a single blow, get Solar kills. 25 Solar XP+
They had won the championship. In Nightfall strikes, defeat Champion warriors. Champion No. 5 XP+

Crucible, Lord Shaxx

Name Description Requirement Reward
Practicing Grounds Matches may be completed in any Crucible playlist. Matches in the Crucible XP+
Flames That Have Frozen Defeat opponents that have been frozen by Stasis, or use Stasis damage from any source to defeat them. 10 Stasis XP+
Round of 16 Knockout Melee attacks may be used to defeat opponents. 1 Melee XP+
There are no survivors. Eliminate opponents in Elimination. Three people have been eliminated. XP+

Gambit, The Drifter

Name Description Requirement Reward
Hunter of Big Game In Gambit, eliminate a high-value target. 1 Targets XP+
This Isn’t Your Mother’s Combat Drill In Gambit, you must defeat your opponents. Fifty combatants XP+
Face-to-Face Fill up your team’s bank to summon Primevals in Gambit. 2 Primevals have been summoned. XP+
Putting Fish in a Barrel In Gambit, defeat enemies with Stasis abilities. Defeating Guardians allows you to make further progress. 15 Stasis XP+

Europa, Variks

Name Description Requirement Reward
Falling Apart Defeat the Fallen in the continent of Europa. 25 Fallen XP+
Exasperating Accuracy Defeat Vex with precise finishing strikes on Europa. 20 Vex XP+
Fusion in a rage In Europa Lost Sectors, beat adversaries in groups of two or more using a Fusion Rifle. Fusion Rifle (10) XP+
Eliksni’s friend In Asterion Abyss, complete patrols. 3 Patrols XP+

Gunsmith Banshee-44

Name Description Requirement Reward
Calibration of the Sidearm Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get additional advancement. Sidearm (100) XP+ & 2 Mod Components & Enhancement Core
Calibration of Fusion Rifles Any target may be used to calibrate Fusion Rifles. The most efficient advancement is made against opposing Guardians and quickly defeated targets. Fusion Rifle (100) XP+ & 2 Mod Components & Enhancement Core
Calibration of Rocket Launchers Any target may be used to calibrate Rocket Launchers. With each shot, get extra advancement against enemy Guardians and for additional targets defeated. Rocket Launcher (100) XP+ & 2 Mod Components & Enhancement Core
Calibration of the Sun Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement. Weapon with 100 solar rays XP+ & 2 Mod Components & Enhancement Core

Moon, Eris Morn

Name Description Requirement Reward
Lunar Patrol is a team of astronauts that patrol the Complete your patrol missions on the Moon. 3 Patrols XP+ & 5 Helium Filaments
Surprising element Destroy adversaries in streaks of three or more with any Energy weapon, without taking damage in between. 15 Defeats in a row XP+ & 5 Helium Filaments
Draw two times Rapidly defeat adversaries in groups of two or more using a Hand Cannon. 15 Defeated quickly XP+ & 5 Helium Filaments
Where Did They Come From? Defeat Hive in the Moon’s Hellmouth. 25 Hive XP+ & 5 Helium Filaments

Moon’s Enchantment Lectern

Name Description Requirement Reward
Pyrophantasmic Solar damage is used to defeat enemies in Nightmare Hunts. 20 Solar XP+ & 1 Phantasmal Fragment
Strike with Courage In Nightmare Hunts, use melee to defeat opponents. 15 Melee XP+ & 1 Phantasmal Fragment
Logic in Dreams Dispel the Nightmare inside the Lost Sector K1 Logistics. Three Nightmares XP+ & 1 Phantasmal Fragment
Dreams of a Deadzone Defeat Nightmares in the European Dead Zone’s Lost Sectors. Eight Nightmares XP+ & 1 Phantasmal Fragment

Tangled Shore, Spider

Name Description Requirement Reward
Conquerors, conquerors, conquerors, conquerors, conquerors, conquerors In Soriks’ Cut, defeat Cabal. Cabal 35 has been vanquished. Etheric Spiral No. 5
Defend the Beach On the Tangled Shore, complete two public activities. 2 public events have been completed. Etheric Spiral No. 5
Treasure-seeking Treasure chests may be found on the Tangled Shore. 5 chests have been plundered Etheric Spiral No. 5
Getting Lost in the Cut On the Tangled Shore, explore the Lost Sector Wolfship Turbine near Soriks’ Cut. 1 Etheric Spiral No. 5

EDZ Devrim Kay

Name Description Requirement Reward
Generator In the EDZ, make Power Orbs. 10 Orbs have been created. XP+ & 10 Dusklight Shard
Exterminator In the EDZ, defeat Fallen. 30 Fallen have been vanquished. XP+ & 10 Dusklight Shard
Marc’s Person In the EDZ, get Sniper Rifle kills. 15 kills with a sniper rifle XP+ & 10 Dusklight Shard

Cosmodrome, Shaw Han

Name Description Requirement Reward
Controlling the Crowds Defeat opponents across the Cosmodrome. Fifty combatants XP+ & Spinmetal Leaves
Grace’s perspective Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards. 20 Fallen XP+ & Spinmetal Leaves
Nothing should be left behind. Using any Power weapon, defeat opponents in the Cosmodrome. 5 Weapons of Strength XP+ & Spinmetal Leaves
Specialities Use any Energy weapon to defeat fighters in the Cosmodrome. Weapon with ten points of energy XP+ & Spinmetal Leaves
Unrest in the Public Square The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events. 3 public gatherings XP++ & Glimmer
The Entire Spectrum Arc, Void, and Solar damage are effective against warriors on the Cosmodrome. 25 Arc & 25 Void & 25 Solar XP++ & Glimmer

Nessus is a failsafe system.

Name Description Requirement Reward
A Shot to the Heart On Nessus, get sniper kills. a total of 15 sniper kills XP+ & 10 Microphasic Datalattice
Performance in Public On Nessus, you may see all of the public events. The biggest progress is made by heroic public occurrences. 6 public events have been completed. XP+ & 10 Microphasic Datalattice
Electrified On Nessus, get Arc kills. 30 kills in the Arc XP+ & 10 Microphasic Datalattice

Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!

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  • [2022-01-18] Weekly Reset Thread [D2]

    The Corrupted Modifiers: Nightfall – The Ordeal Adept at Nightfall When vanquished, taken warriors produce blight geysers. Hero during Nightfall All of the preceding modifications Unstoppable Champions: This mode has Unstoppable Champions that cannot be defeated without the use of an Unstoppable mod. Overload Champions: This mode has Overload Champions that cannot be stopped without the use of an Overload mod. Taken: This…, Champions…, Champions…, Champions…, Champions…, Champions…,

  • [D2] [2021-02-18] [D2] [D2] [D2] [D2] [D2] [D2] [

    Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Stasis Singe: Stasis damage increases slightly from all sources. Grounded: Damage taken while you are airborne is greatly increased. Misc Legendary Lost Sector (PL 1300): Perdition, Europa, drops Chest Master Lost Sector (PL 1330): Bunker E15, Europa, drops Arms Altars of Sorrow Weapon:…

  • [D2] [2021-03-18] [D2] [D2] [D2] [D2] [D2] [D2] [

    Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Stasis Singe: Stasis damage increases slightly from all sources. Iron: Enemies have more health and are not staggered by damage. Daily Battleground Modifiers Solar Singe: Solar damage from all sources rises somewhat. Grenadier: Grenade abilities deal more damage and recharge much faster. Misc…

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