[D2] Daily Reset Thread [2022-01-18]
The topic of the day is: To be or not to be?
The “destiny 2 daily reset time” is a thread that has been created to share the start times of all daily reset events.
The article’s substance
Vanguard Modifiers of the Day
- Solar Singe: Solar damage from all sources rises somewhat.
- Solar Final Blows Provide Melee and Grenade Energy: Solar final blows grant melee and grenade energy. Subclasses of stasis get a lot of it, whereas other subclasses get a little.
- When you are struck by a melee assault, you will be slowed.
Misc
- K1 Logistics, Moon, dumps Arms in the legendary Lost Sector (PL 1320).
- Champions: Overload Captain & Barrier Servitor, Shields: Arc & Solar
- Tangled Shore, the Empty Tank, drops Legs in Master Lost Sector (PL 1350).
- Champions: Overload Captain & Barrier Colossus/Servitor, Shields: Arc
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Guns, Mods & Mats
Available Mods & Armor Materials:
- Finishers create Special ammunition for the whole fireteam when they are activated at Ada-1. One-third of your Super energy is required.
- Striking Light @ Ada-1: Defeating opponents with melee damage and Swords while Charged with Light creates 1 Orb of Power for your teammates and consumes one stack of Charged with Light.
- Banshee-44’s Major Spec: Deals increased damage to tough adversaries.
- Banshee-44 Targeting Adjuster: This weapon improves target acquisition.
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Dusklight Shard & 5000 Glimmer)
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Glacial Starwort & 5000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 100 Glacial Starwort & 50000 Glimmer)
Offerings from the Gunsmith
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 |
---|---|---|---|---|---|
Slumbering Slab | Bow for primary combat | Flexible String / Elastic String | Arrow Shaft in Carbon / Arrow Shaft in Compact | firmly established | Swashbuckler |
Officer Revolver, Seventh Seraph | Hand Cannon (primary) | Polygonal Rifling / Full Bore | Tactical Magazine / Consistent Rounds | Detector of Threats | Payload that is delivered on time |
Bad Omens | a powerful rocket launcher | Smart Drift Control / Quick Launch | Implosion Rounds / High-Velocity Rounds | Holster with Automatic Loading | Bombs in Clusters |
Wishbringer | Shotgun of Energy | Smoothbore / Rifled Barrel | Appended Magazine / Consistent Rounds | Robber of the Grave | Changing the Target |
Blazon Eternal | Scout Rifle for Energy | MS5 (signal) / MS7 (transmission) | Ricochet Rounds / Extended Mag | Slideshot | Kill Clip |
Quickfang | Sword of Power | Edges that have been honed, jagged, or tempered | Blade that never gets tired | All for one | Shader by default |
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Etheric Spiral)
- Datalattice may be purchased (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 1 Legendary Shards)
- Spinmetal Leaves are available for purchase (5 for 1 Legendary Shards)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
Bounties
House of Light, Splicer Servitor
Name | Description | Requirement | Reward |
---|---|---|---|
Barrage of Splicers | Machine Guns are used to take out targets. Override warriors and Guardians who have been vanquished are valued more. | Machine Gun No. 15 | XP+ |
Slam of the Splicer | Melee abilities are used to defeat opponents. Override warriors and Guardians who have been vanquished are valued more. | 20 Melee | XP+ |
Sphereology of the Splicer | Create Orbs of Power in Override. | ten power orbs | XP+ |
Hobgoblins should be renamed. | Vex Hobgoblins must be defeated. Those in Override have a higher value. | Vex Hobgoblins (Vex Hobgoblins) (Vex Hobgoblin | XP+ |
Vanguard Commander Zavala
Name | Description | Requirement | Reward |
---|---|---|---|
Destruction under Control | With any Grenade Launcher, defeat foes in attacks. | Launcher for ten grenades | XP+ |
Ascending to the Top | With any Rocket Launcher, defeat foes in strikes. | Rocket Launcher (10) | XP+ |
Fire is the best way to kill it. | In a single blow, get Solar kills. | 25 Solar | XP+ |
They had won the championship. | In Nightfall strikes, defeat Champion warriors. | Champion No. 5 | XP+ |
Crucible, Lord Shaxx
Name | Description | Requirement | Reward |
---|---|---|---|
Practicing Grounds | Matches may be completed in any Crucible playlist. | Matches in the Crucible | XP+ |
Flames That Have Frozen | Defeat opponents that have been frozen by Stasis, or use Stasis damage from any source to defeat them. | 10 Stasis | XP+ |
Round of 16 Knockout | Melee attacks may be used to defeat opponents. | 1 Melee | XP+ |
There are no survivors. | Eliminate opponents in Elimination. | Three people have been eliminated. | XP+ |
Gambit, The Drifter
Name | Description | Requirement | Reward |
---|---|---|---|
Hunter of Big Game | In Gambit, eliminate a high-value target. | 1 Targets | XP+ |
This Isn’t Your Mother’s Combat Drill | In Gambit, you must defeat your opponents. | Fifty combatants | XP+ |
Face-to-Face | Fill up your team’s bank to summon Primevals in Gambit. | 2 Primevals have been summoned. | XP+ |
Putting Fish in a Barrel | In Gambit, defeat enemies with Stasis abilities. Defeating Guardians allows you to make further progress. | 15 Stasis | XP+ |
Europa, Variks
Name | Description | Requirement | Reward |
---|---|---|---|
Falling Apart | Defeat the Fallen in the continent of Europa. | 25 Fallen | XP+ |
Exasperating Accuracy | Defeat Vex with precise finishing strikes on Europa. | 20 Vex | XP+ |
Fusion in a rage | In Europa Lost Sectors, beat adversaries in groups of two or more using a Fusion Rifle. | Fusion Rifle (10) | XP+ |
Eliksni’s friend | In Asterion Abyss, complete patrols. | 3 Patrols | XP+ |
Gunsmith Banshee-44
Name | Description | Requirement | Reward |
---|---|---|---|
Calibration of the Sidearm | Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get additional advancement. | Sidearm (100) | XP+ & 2 Mod Components & Enhancement Core |
Calibration of Fusion Rifles | Any target may be used to calibrate Fusion Rifles. The most efficient advancement is made against opposing Guardians and quickly defeated targets. | Fusion Rifle (100) | XP+ & 2 Mod Components & Enhancement Core |
Calibration of Rocket Launchers | Any target may be used to calibrate Rocket Launchers. With each shot, get extra advancement against enemy Guardians and for additional targets defeated. | Rocket Launcher (100) | XP+ & 2 Mod Components & Enhancement Core |
Calibration of the Sun | Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement. | Weapon with 100 solar rays | XP+ & 2 Mod Components & Enhancement Core |
Moon, Eris Morn
Name | Description | Requirement | Reward |
---|---|---|---|
Lunar Patrol is a team of astronauts that patrol the | Complete your patrol missions on the Moon. | 3 Patrols | XP+ & 5 Helium Filaments |
Surprising element | Destroy adversaries in streaks of three or more with any Energy weapon, without taking damage in between. | 15 Defeats in a row | XP+ & 5 Helium Filaments |
Draw two times | Rapidly defeat adversaries in groups of two or more using a Hand Cannon. | 15 Defeated quickly | XP+ & 5 Helium Filaments |
Where Did They Come From? | Defeat Hive in the Moon’s Hellmouth. | 25 Hive | XP+ & 5 Helium Filaments |
Moon’s Enchantment Lectern
Name | Description | Requirement | Reward |
---|---|---|---|
Pyrophantasmic | Solar damage is used to defeat enemies in Nightmare Hunts. | 20 Solar | XP+ & 1 Phantasmal Fragment |
Strike with Courage | In Nightmare Hunts, use melee to defeat opponents. | 15 Melee | XP+ & 1 Phantasmal Fragment |
Logic in Dreams | Dispel the Nightmare inside the Lost Sector K1 Logistics. | Three Nightmares | XP+ & 1 Phantasmal Fragment |
Dreams of a Deadzone | Defeat Nightmares in the European Dead Zone’s Lost Sectors. | Eight Nightmares | XP+ & 1 Phantasmal Fragment |
Tangled Shore, Spider
Name | Description | Requirement | Reward |
---|---|---|---|
Conquerors, conquerors, conquerors, conquerors, conquerors, conquerors | In Soriks’ Cut, defeat Cabal. | Cabal 35 has been vanquished. | Etheric Spiral No. 5 |
Defend the Beach | On the Tangled Shore, complete two public activities. | 2 public events have been completed. | Etheric Spiral No. 5 |
Treasure-seeking | Treasure chests may be found on the Tangled Shore. | 5 chests have been plundered | Etheric Spiral No. 5 |
Getting Lost in the Cut | On the Tangled Shore, explore the Lost Sector Wolfship Turbine near Soriks’ Cut. | 1 | Etheric Spiral No. 5 |
EDZ Devrim Kay
Name | Description | Requirement | Reward |
---|---|---|---|
Generator | In the EDZ, make Power Orbs. | 10 Orbs have been created. | XP+ & 10 Dusklight Shard |
Exterminator | In the EDZ, defeat Fallen. | 30 Fallen have been vanquished. | XP+ & 10 Dusklight Shard |
Marc’s Person | In the EDZ, get Sniper Rifle kills. | 15 kills with a sniper rifle | XP+ & 10 Dusklight Shard |
Cosmodrome, Shaw Han
Name | Description | Requirement | Reward |
---|---|---|---|
Controlling the Crowds | Defeat opponents across the Cosmodrome. | Fifty combatants | XP+ & Spinmetal Leaves |
Grace’s perspective | Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards. | 20 Fallen | XP+ & Spinmetal Leaves |
Nothing should be left behind. | Using any Power weapon, defeat opponents in the Cosmodrome. | 5 Weapons of Strength | XP+ & Spinmetal Leaves |
Specialities | Use any Energy weapon to defeat fighters in the Cosmodrome. | Weapon with ten points of energy | XP+ & Spinmetal Leaves |
Unrest in the Public Square | The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events. | 3 public gatherings | XP++ & Glimmer |
The Entire Spectrum | Arc, Void, and Solar damage are effective against warriors on the Cosmodrome. | 25 Arc & 25 Void & 25 Solar | XP++ & Glimmer |
Nessus is a failsafe system.
Name | Description | Requirement | Reward |
---|---|---|---|
A Shot to the Heart | On Nessus, get sniper kills. | a total of 15 sniper kills | XP+ & 10 Microphasic Datalattice |
Performance in Public | On Nessus, you may see all of the public events. The biggest progress is made by heroic public occurrences. | 6 public events have been completed. | XP+ & 10 Microphasic Datalattice |
Electrified | On Nessus, get Arc kills. | 30 kills in the Arc | XP+ & 10 Microphasic Datalattice |
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[2022-01-18] Weekly Reset Thread [D2]
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[D2] [2021-02-18] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Stasis Singe: Stasis damage increases slightly from all sources. Grounded: Damage taken while you are airborne is greatly increased. Misc Legendary Lost Sector (PL 1300): Perdition, Europa, drops Chest Master Lost Sector (PL 1330): Bunker E15, Europa, drops Arms Altars of Sorrow Weapon:…
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[D2] [2021-03-18] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Stasis Singe: Stasis damage increases slightly from all sources. Iron: Enemies have more health and are not staggered by damage. Daily Battleground Modifiers Solar Singe: Solar damage from all sources rises somewhat. Grenadier: Grenade abilities deal more damage and recharge much faster. Misc…
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